SUBMISSION INFO 
Map Name: E1M1NT.WAD
Author: Jerem
IWAD: doom2.wad
Intended Source Ports: UZDoom
Map Format: default uzdoom compatibility
MIDI Details: music by ardentecentrummusic, (my brother) made for this project. https://www.instagram.com/ardentecentrummusic/ 
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GAMEPLAY DETAILS 
Jump: Yes
Crouch: Yes
Freelook: Yes 
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ADDITIONAL COMMENTS 
Description:
so, our group comes from game jams (we've not built doom maps together), as such, our map is heavy on meat and gravy but fairly light on starch, so to speak.
we ran out of time to provide full commentary, to provide a cohesive experience or to even enable half of the assets we coded/added to the resources before the end of the competition. we intend to release a post competition version and we don't mind if that disqualifies us.
do not read the credits until you've at least killed like, idk, 30 monsters? otherwise you may spoil some surprises.
here's the vod of yesterday's crunch time if you're curious about our team's process. again, huge spoilers though: https://www.twitch.tv/videos/2733839741
we did NOT get permission to use jenesis, d2iso or DOOM and we don't mind if that disqualifies us.
while it can be beaten, we did NOT test the map thoroughly and do not mind if that disqualifies us.
we do not mind if you use any of the information submitted outside of the event. 
Resources:
jenesis.wad https://www.doomworld.com/idgames/levels/doom2/Ports/megawads/jenesis
DOOM.wad (yeah we use some DOOM only textures)
d2isov2.wad https://www.doomworld.com/idgames/levels/doom2/megawads/d2isov2
e1m1nt.wad (submitted here)
e1m1nt_resources.pk3 https://jerem-watts.itch.io/e1m1nt-resourcespk3
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JIMMY'S COMMENTS
The textures from Doom, Jenesis and D2ISO have been combined into e1m1nt_textures.wad for the purposes of the compilation.

Load order is:
E1M1NT.WAD
e1m1nt_resources.pk3
e1m1nt_textures.wad